![html canvas - How should I handling clipping vertices that are closer to the eye than the near clip plane? - Game Development Stack Exchange html canvas - How should I handling clipping vertices that are closer to the eye than the near clip plane? - Game Development Stack Exchange](https://i.stack.imgur.com/Pdfcp.png)
html canvas - How should I handling clipping vertices that are closer to the eye than the near clip plane? - Game Development Stack Exchange
![Is there a way to create a localized (non-infinite) clipping plane? I want to clip the building (pic as an example), but not the white context buildings around it (they extend further Is there a way to create a localized (non-infinite) clipping plane? I want to clip the building (pic as an example), but not the white context buildings around it (they extend further](https://preview.redd.it/frhao9rigxz31.jpg?auto=webp&s=9342e41940b7b8e14ed7735ae7d3cebe874af06f)
Is there a way to create a localized (non-infinite) clipping plane? I want to clip the building (pic as an example), but not the white context buildings around it (they extend further
![Clipping plane "Views Clipped" and "Flip Direction" missing from Properties panel - Rhino for Mac - McNeel Forum Clipping plane "Views Clipped" and "Flip Direction" missing from Properties panel - Rhino for Mac - McNeel Forum](https://global.discourse-cdn.com/mcneel/uploads/default/optimized/3X/b/b/bbbe6ccde9c3a03c6e1e24ce5f94ab7dd43baba0_2_1024x626.jpg)